Friday, 15 January 2010

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I am writing this blog post while also working on other things related to the project. It now has a name.

/he dies at the end/

I am going to be going back over this blog and editing it's appearance to take on a more uniform image compared to the rest of the work relating to /hd/. I would like to take a moment to talk about my creative process with the project, however. I reached a point midway through when I decided to make this more than just a video game and instead make it into a tiny world of its own. That comes across as very pretentious but it is the best way to describe this experience. Essentially, I wanted my work to reflect my attitudes and thoughts on the game by not simply making presentations or documents, but instead making it all link even visually with the world itself. This is not to say the world is black and white with randomly bolded letters, but more that the feeling the world gives off is that it is a little quirky in a slightly creepy way.

As an example, sitting behind me is a Gorillaz poster. Jamie Hewlett's work is all great examples of this - taking a character and making it not ugly, but not pretty - not scary, but not cheery - not repulsive, but giving off a sense of "shit, this is interesting. I want to know more about this character, who are they, what's their story, and why do they look a little fucked up?"

As much as I will be hated by my lecturer, frankly JH has probably been the biggest inspiration to me in terms of visually understanding my own project here.

Does that make me sound pretentious enough? Stay tuned for more updates this weekend hopefully including currently unseen artwork and so forth.

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