Wednesday, 14 October 2009

Evolution of ideas

After a week or so of being focussed on this project and thinking about it, speaking with my lecturer etc, the project has evolved quite a lot in various directions. I have been exploring a few mechanics such as switching a weapon in between two characters, and having two characters of varying sizes which would have to work together to get past foes. One thing I want to play with is the idea of scale, such as by using the giant enemies in the game as platforms, while fighting the smaller enemies. As a huge focus will be on the battle going on between enemies in the skies and on the land I want the game world to reflect that, with the players having to avoid getting caught in the middle of fights between the two different styles of creatures.

I am also looking at the idea of the remainder of the human world working with your character, or at least, in the background, to fight against the smaller foes alongside you or to just provide background to the game. I am also debating the idea of some of the humans being a different size, with one race being smaller than the other by quite a lot, but both have to work together to defend their cities.

More to come later.

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